Remedy Entertainment has revealed that its freshly announced adventure game Control is partly the result of ideas that did not fit into Quantum Break or Alan Wake.
On stage during the PlayStation’s E3 live, one of the team members on the game mention that, while working on those aforementioned games, studio director Sam Lake “had some ideas that didn’t exactly fit.” One of those core tenets was the transforming, otherwordly environment, which ultimately went on to form the setting of the Oldest House in which Control takes place.
Players step into the shoes of Jesse Faden, a woman who, in search of answers to personal mysteries, enters the headquarters of the Federal Bureau of Control on the same day that it is attacked by a mysterious presence known as the Hiss. With the department under attack, she is elected as the Director, which gives her access to a powerful transforming weapon. Jesse also gains supernatural abilities, including the ability to create shields from nothing and use objects offensively via telekinesis.
The team intends to juxtapose the mundane with “craziness” within the story. However, the representatives also mentioned that Remedy is attempting new storytelling techniques. A part of that goal involves making the side missions seems like an integral part of the main story and placing an emphasis on exploration throughout the Oldest House.
As the inclusion of side missions suggests, Control, will be more open-ended than most of the developer’s previous games, but the team took pains to mention that the project will not feature an open world.
Control will be available on PC, PlayStation 4, and Xbox One, though a release date has not yet been announced.