A Plague Tale: Innocence is set to offer a lengthy single-player adventure, with the developers revealing that it will feature 16 chapters in total.
In an interview with IGN, Asobo Studio co-founder David Dedeine also revealed that the team has drawn inspiration for the gameplay from the early Resident Evil titles and The Last of Us. As has previously been revealed, most of the gameplay will revolve around exploration, though the protagonist, Amicia, is also able to kill enemies either directly—via use of her sling—or indirectly by making use of the swarms of rats that populate the world.
While A Plague Tale: Innocence is set in historical France, the developer’s goal is not to give players a history lesson, instead providing a “grounded” rather than realistic experience. The story, which focuses on two children who are orphaned at the beginning, is said to be inspired by the war drama Grave of the Fireflies, in its contrast between the innocence of children and a brutal, grim world. To create that world, the team has looked to Justin Kurzel’s Macbeth (starring Michael Fassbender) for the visual and audio design.
Dedeine also provided some new hints about the gameplay, including that Asobo Studio aims to create a diverse experience. As such, some of the chapters will feature sandbox design, while others will lean more heavily on puzzles as a means of finding a way through the “seas of rats,” while further situations will be based entirely around action elements.
Another aspect touched on was the alchemy system, which allows users to upgrade their gears and skills, with Dedeine also saying that it has “a huge impact on the story itself.” Enemies will also drop loot when they are killed, but players will not always be able to access it thanks to the rats.
A Plague Tale: Innocence is slated to launch on PC, PlayStation 4, and Xbox One in 2019. A Switch port is being considered, but is not a focus for the team at present. The full interview is embedded below.