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Ubisoft Suggests Bigger Worlds and Smaller Stories in Future Games

Ubisoft

Ubisoft has opened up about the design ethos that it intends to follow for future games, including new entries in the Assassin’s Creed, Far Cry, and Watch Dogs series.

In a Q&A  session hosted on the official Ubisoft website, Executive Vice President of Creative for Ubisoft’s Canadian studios, Lionel Raynaud, discussed the company’s forward strategy.

In response to a question about the shift to smaller narratives that serve a larger story arc, Raynaud revealed that the teams at Ubisoft took this approach as a result of “the will to not give finite experiences.” Raynaud mentions that an example of a “finite experience” is the traditional quest to “kill the bad guy,” and says that, once players had completed the ultimate goal of the main story, little is left for the gamer to do afterwards. Raynaud goes on to describe his ideal fantasy experience where the hero character not only frees one region or populous, but then journeys to free more and so on within an ever changing world that reacts to the players actions by offering more in-depth looks into life after the supposed final goal.

The interview also covers the question of what the company’s post-launch strategies may look like for upcoming titles. In response to that query, Raynaud says that the company sees a future in which “new experiences will come in the games,” and hints that the ambition is to have much larger worlds than has heretofore been the case:

“We would be able to – in the same world – have several historical periods, for instance, in Assassin’s Creed, and use the Animus to travel from one to the other. Or have different areas of the world linked by travel systems, so that a Far Cry game or a Watch Dogs game could happen in different countries in the same experience, seamlessly.”

Coinciding with this interview is a questionnaire released by Ubisoft regarding future content for Assassin’s Creed: Odyssey. The list compiles of twelve unique pieces of possible DLC including several story missions focused on established or new characters, DLC entirely focused around one new character with a separate progression system, a new storyline set in a new area, and a new mode introducing magic and/or mythical creatures.

The results of a new shift in direction for the developers are yet to be seen. Nevertheless, gamers will be keen to keep an eye on what Ubisoft’s single-player content will have to offer in the near future. Raynaud is a key figure in the development of many of Ubisoft’s biggest sellers including Assassin’s Creed, Far Cry, and Rainbow Six.

For more on Ubisoft and the world of single-player be sure to follow OnlySP on Facebook, Twitter, and YouTube.

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