Square-Enix Collective has announced that the deck-and-dice tactical RPG Children of Zordiacs will release on July 18, 2017 for PC and PlayStation 4.
The game draws inspiration from classical examples of its genre, but fuses traditional gameplay with systems taken from trading card games, adding an additional element of strategy and planning as players must also work around the cards that they draw. Alongside the deck-building mechanics will also be a set of dice that is rolled with every card played, which further impacts the attacks and abilities that the character is capable of performing.
Adding to the complexity of these overlapping systems is the necessity of careful planning, as the characters’ position in relation to enemy NPCs will also have tangible effects on the amount of damage that is dealt and received.
Curiously, Children of Zordiacs also makes some very important deviations from the standard stories of tactical RPGs. Rather than casting the player as a hero, the game puts players in the shoes of thieves, who begin the game by trying to steal a priceless artefact from the house of a noble. Thus players must find a way to survive as the outcasts, seeking to escape from city guards, bandit gangs, and other adversarial characters.
The main character of the adventure is Nahmi, but she will be joined by a group of companions as the game progresses, and players delve ever deeper into the lore and mysteries of the world.
Children of Zordiacs is being developed by the debut studio Cardboard Utopia, which is made of several former AAA developers that have worked on games including Assassin’s Creed: Brotherhood, Eternal Darkness: Sanity’s Requiem, and The Warriors.
The game took to Kickstarter early last year, earning almost CA$260,000 from the campaign, and later coming to the attention of the Square-Enix Collective, who is acting as publisher. More details of the game are available at the Kickstarter page.