In a conference speech at Reboot Develop 2017, Almir Listo, Global Brand Director of Starbreeze Studios, expressed Starbreeze’s intention to focus on creating co-op multiplayer games.
This intent comes with the unfortunate knowledge that single-player games simply do not generate enough revenue for Starbreeze Studios. Multiplayer games, such as Payday 2, a game for which Listo was a producer, offer much more in terms of revenue because of their “replayability.” Many single-player games, more often than not, have a story that ends. No matter how beautiful or immersive the tale, it inevitably ends. With multiplayer games, DLC and co-op allow for constant updates that make the games almost limitless, thus allowing players to sink more time into their worlds.
When asked if Starbreeze would even consider backing anymore single-player projects, Listo had this to say:
“Yeah, but we’d rather have another studio approach us with a beautiful idea. We want to focus on what we’re good at now, which is co-op games… but feel free to approach us. We’re interested in all kinds of ideals.”
Prior to throwing its hat into the multiplayer arena, Starbreeze had considerable critical success as the developer of such memorable single-player experiences as Brothers: A Tale of Two Sons and The Darkness.
Starbreeze is not alone in its shift from single-player games to a focus on multiplayer. The video game industry as a whole has gradually made the transformation from story-driven single-player games to multiplayer games, both co-op and competitive. Prime examples of this shift are depicted in EA DICE’s Star Wars: Battlefront and Respawn Entertainment’s Titanfall.
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