Skull and Bones, the next naval adventure from Ubisoft, will feature a narrative campaign, though the story will take place within the game’s shared world.
The news comes courtesy of PC Gamer, which confirmed with an Ubisoft representative that the campaign “will be integrated into the game and will not be something aside of the multiplayer experience.” As such, the story will likely be incorporated in much the same way as that of Destiny, taking place as a distinct set of missions that can be played either solo or in groups.
The revelation tallies with comments made by the game’s creative director, Justin Farren, on Skull and Bones’s unveiling at Ubisoft’s E3 2017 press conference, and, as such, is not entirely unexpected.
Despite this, the representative also promised that “players will encounter iconic characters and memorable rival pirates,” and that more details will be made available in the lead-up to the game’s launch.
Skull and Bones is the second solo effort for Ubisoft Singapore, following the abortive multiplayer shooter Tom Clancy’s Ghost Recon Phantoms. Aside from that game, the team has also provided support for the Prince of Persia and Assassin’s Creed series, building the naval sections found in the ‘Kenway saga’ of the latter series before expanding those mechanics further for its latest project.
Skull and Bones is currently targeting an autumn 2018 release for PC, PlayStation 4, and Xbox One.