City of Brass is an upcoming first-person adventure game that challenges players to reach the heart of a procedurally-generated, Arabian-styled city to claim the treasures hidden within.
Taking its title from one of the stories from One Thousand and One Nights, the game will feature a minimalistic narrative and will instead focus on gameplay. Armed with a scimitar and a whip, players will move as quickly as possible through the environments, using the whip for some rudimentary platforming challenges, as well as battling against supernatural foes.
In addition to these two core weapons, players will also have access to a range of other equipment, including explosive vases and environmental traps. The levels will also be populated with genies that act as shopkeepers, but can also be freed from their bondage to help out in the final battle. These various elements are all visible in the debut gameplay trailer for the title:
For an added challenge, player will have access to “Divine Burdens”, global modifiers that alter a number of variables including enemy abilities and the number of environmental hazards.
City of Brass is in development at Australian studio Uppercut Games, which is made up of former members of 2K Australia (Bioshock 2), and is expected to release on PC later this year, with PlayStation 4 and Xbox One versions to follow next year. The team’s previous game was Submerged, a narrative-based game with no combat, which OnlySP’s James Schumacher scored a 7.2/10, calling “an interesting turn on the post-apocalyptic world setting… that’s fun to explore,” and enjoyable, though repetitive.