Fully Playable Build of System Shock Remake to be Ready by September

System Shock

Following the resumption of work on the System Shock remake last month, developer Nightdive Studios expects to have a fully playable build ready later this year.

In the latest Kickstarter update for the project, the studio’s CEO Stephen Kick announced that the team has made “significant progress in a very short amount of time,” which means that an alpha version of the title will be ready for the highest-tier backers to test in September. The rapid development stems from the team’s decision to reuse many of the assets that had already been designed for the game before development was halted.

Within the update, Kick also reiterates that the developer has returned to the original vision for a remake that hews closely to the original System Shock, rather than being overloaded with extra features proposed by the Nightdive team. To coincide with the decision to pare back the design, the studio has also reduced its staff size into a “concentrated team that consists of the original developers who worked on the Unity demo.”

The full update includes a discussion on the music from Audio Director Jonathan Peros, as well as a link to the source code for the original System Shock. Additionally, despite previously announcing a 2020 release window, the update includes new statements suggesting that the developer is targeting a late 2019 launch, but does not rule out the possiblity of a later release.

System Shock was put on hiatus in February after the team realised that the scope had grown to the point that the project would no longer deliver on the promise of a 1:1 remake of the mid-1990s classic.

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