In a recent investor Q&A, senior executive officer Susuma Tanaka stated that, “ideally,” Nintendo is “looking to release 20 to 30 indie games on Nintendo Switch per week.”
Overall, Nintendo is looking to achieve this by creating an environment where indies can prosper and be curated easily.
As of writing, the company’s support of the indie market has fared significantly better than previous attempts on the 3DS and Wii U, with the Switch’s portability being a key factor. The publisher, too, has made a concerted effort to increase support for third-party software, with Nintendo increasing its presence at various indie-centric events:
“We are also actively engaging with indie developers at video game-focused shows and other events in different regions. We also had a Nintendo booth at the BitSummit indie game event held in Kyoto, where we showcased some games. Some of the indie games already released have gone on to become million sellers worldwide.”
Furthermore, Tanaka directly referenced the Unity engine, stating that the company will up its support for Unity-projects, allowing a further 1,500 indie titles to reach the Switch.
Nintendo appears to be patching over its previous hardware’s failures, especially in third-party support. By opening up avenues for indie developers, the company is ramping up its competitiveness with other consoles.
Whilst the goal of 20 to 30 a week may seem overly-ambitious now, it is the sort of numbers the corporation should be hitting if it wishes to compete with PC digital distributors and platforms. Further information can be found in the Q&A.