News

New Gameplay and Story Details on Ancestors: The Humankind Odyssey

CDRD2L7XIAARGdH-1

Following the announcement of Ancestors: The Humankind Odyssey in April, the director of the project Patrice Desilets, who is responsible for the creation of the Assassin’s Creed series, has revealed new details for his upcoming game.

Much like the Assassin’s Creed series, Ancestors will explore several different key moments in history. Examples given by Patrice include “the domestication of animals, the invention of tools, discovering penicillin and putting a man on the moon.”

A key component of the game is its lack of violence. Emphasizing “cooperation and compassion,” Patrice seeks to evoke how humans truly survived together throughout the course of history, even if there have been times of violence.

Our ancestors back then weren’t that violent,” he says. “They weren’t fighting each other. Cooperation and compassion are really part of the reason why we survived…There’s no evidence of war before the invention of agriculture on this planet. That doesn’t mean they didn’t exist, but we’ve never found any evidence of it. There’s not a lot of human beings on the planet, and once you first come across one, your first thought is not of killing them. It’s like, ‘Holy s*** there’s somebody else! Let’s try to help each other to survive because there’s not a lot of food and there’s a lot of beasts out there.’

To compensate for the game’s non-violent nature, Patrice wants to enhance the significance of interacting with the environment.

Finally, the game is episodic, however Patrice states that to increase the replayability of the game, an open-world to play around with will be accessible to the player once an episode is finished, using the example of a mission with the goal of acquiring the knowledge of fire:

You’ll have the sequence of the amazing, huge bush fire that you have to flee with your family, and the only way to survive eventually is to turn around and use this fire,” he explains. “You go back to your tribe and build a fire, and then it’s systemic. After this it’s your adventure until I come back and say, ‘There’s a new adventure for you.’ You could call it a mission or a level – we still haven’t decided what to call it – but each time we introduce a new feature that is laid with the story of humankind…We’re putting a lot of Hollywood stuff in, and then we leave you with a systemic, persistent open world where it becomes Day Z or Minecraft. But instead of blocky, it’s triple-A quality environments in this bubble.

The third-person adventure survival game Ancestors: The Humankind Odyssey is currently slated for a PC release with an undetermined release date.

Source: IGN

Click to comment
To Top