Electronic Arts and Ghost Games have lifted the lid on 2017’s Need for Speed, subtitled Payback.
For this latest entry in the long-running series, Ghost Games is expanding the scope, moving away from the pure racing action of previous entries to incorporate “gripping” narrative elements and a range of new gameplay experiences. Seemingly drawing inspiration from Grand Theft Auto V, heists will now be a part of the gameplay, and an example of one of these is included in the announcement trailer embedded below.
The new “blockbuster” aesthetic lies at the heart of Need for Speed Payback, and encompasses the racing, customisation, and pursuits that the series has become known for across the past twenty years. According to the game’s executive producer, Marcus Nilsson, this new approach is designed to capture the team’s “vision for what action driving entertainment means today.” With the explosive popularity of the Fast and Furious movie franchise, the changes to Need for Speed should, perhaps, have been foreseen.
As previously mentioned, the game will be playable in single-player offline mode, with character-led action being at the forefront of the experience. Players take the role of three characters, Tyler, Mac, and Jess, as they unite to seek revenge on The House, a cartel that controls the “casinos, criminals, and cops” of the fictional Fortune Valley. The developers are also promising the deepest customisation options in series history, with players able to modify even the most modest of vehicles into a supercar.
Need for Speed Payback will release on November 10, 2017 for PC, PlayStation 4, and Xbox One. However, EA Access and Origin Access users will be able to experience up to ten hours of the game beforehand, with those trials beginning on November 2. Those who order the deluxe edition of the game can play from November 7 and will also gain access to a raft of in-game buffs and exclusive items.