Borealys Games’s Mages of Mystralia has just finished a very successful Kickstarter campaign, earning almost ten times its initial funding goal.
The game, which pits players as a young mage in a kingdom where the arcane arts are outlawed, originally sought CA$25,000 in order to ensure that playtest feedback could be implemented before launch. With the campaign drawing in more than CA$225,000, however, the developers have decided to incorporate a range of additional features as stretch goals, including new spells and new game modes.
Mages of Mystralia bucks the usual crowdfunding trend of selling promises, with the game already widely demonstrated at various trade shows and, reportedly, already complete except for the last minute additions that spurred the campaign.
A ‘design-a-spell’ feature lies at the heart of game, allowing players to craft incredibly complex spells by piecing together runes that are collected throughout the adventure. The video embedded below gives an overview of the spell-casting system, and provides an example of it in action, as various spells are used in combination to create a rotating ice sculpture that shoots fireballs.
Borealys Games is a debut indie outfit based in Montreal, Canada, made up a team with considerable experience in the AAA sector working on games including Rise of the Tomb Raider, Deus Ex: Mankind Divided, and Assassin’s Creed III. For Mages of Mystralia, this team has joined up with writer Ed Greenwood, whose Forgotten Realms setting is the basis for Dungeons and Dragons and Baldur’s Gate (among other titles), and composer Shota Nakama (Final Fantasy XV, Kingdom Hearts HD 2.5 Remix).
Mages of Mystralia is scheduled to launch on PC, PS4, and Xbox One, with the developers currently targeting a release in Spring 2017.
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