Square Enix’s recently announced Left Alive is a third-person shooter set within the Front Mission universe.
While the initial reveal provided few details, Japanese gaming magazine Famitsu (via Gematsu) has provided concrete details on the title. Unlike the main Front Mission series, the game will focus on foot soldiers, with the Wanzers (mech units) only being accessible at certain points. Also changing from previous entries in the Front Mission series is a lack of customisation options for the Wanzers, although weapon crafting will be present.
The story of Left Alive takes place between Front Mission 5, which wrapped up the storyline of previous entries, and Front Mission Evolved, which was intended to act as a soft reboot of the series. This time, players will control three protagonists through a linear story, though players are expected to have considerable agency in the way they tackle each mission, making for a high degree of replayability. Furthermore, the game is being created primarily as an offline affair, though the developers have not yet ruled out the possibility of online play.
Announced at Sony’s Tokyo Game Show press conference the other day, Left Alive is bringing together a notable cast of lead designers and directors, with Yoki Shinkawa (Metal Gear, Death Stranding) handling character design, Takayuki Yanase (Mobile Suit Gundam 00) working on mech design, and Toshifumi Nabeshima (Armored Core series) taking point as game director.
The debut trailer, providing a first look at the game’s devastated world setting, is embedded below.
Square Enix’s last attempt to revive the Front Mission series occurred in 2010 with Front Mission Evolved, which was widely panned for uninspired design, poor story, and repetition.
Left Alive is currently slated for release in 2018 for PC and PlayStation 4.