Indie Strategy Game All Walls Must Fall Adds ‘Drone Warfare’

All Walls Must Fall

The upcoming “tech-noir tactics” game All Walls Must Fall has surpassed its second Kickstarter stretch goal, ensuring that a new content update, ‘Drone Warfare’ will be integrated into a closed alpha later this year.

As the name of the update suggests, its headline feature will be a new enemy type: flying mechanical drones that can be hacked to disable them. The other features will be a new mission type, wherein players will be tasked with eliminating a group of NPCs, and a guard room to expand the game’s maps. Also included will be a new music track from FTL and Into the Breach composer Ben Prunty.

This content will be made available during the closed alpha for the game, which is scheduled to begin in May and continue for an unspecified period. An earlier stretch goal was similarly focused on expanding the gameplay, but was aimed at increasing the abilities at the player’s disposal, such as adding more cover options and destructible environmental artefacts.

With the passing of this second stretch goal, the team has added a third, called ‘Bad Language,’ which promises a new mission, NPC, room type, and expanded dialogue options. These expansions will be added if the game reaches €30,000 before the campaign’s end. The ultimate target of the Kickstarter, however, is the incorporation of the game’s second act (of a planned three) and an additional playable character with a different set of skills, set to be added if the Kickstarter earns €75,000. At the time of writing, the campaign is only just over a third of that target.

All Walls Must Fall is being developed by inbetweengames, a Berlin-based indie team comprised of former members of Spec Ops: The Line developer YAGER. The game blends turn-based and real-time strategy elements, alongside a retro aesthetic.

More details about All Walls Must Fall can be found at the project’s Kickstarter page and through OnlySP’s earlier coverage of the title. For more information on the developer’s future plans for the game, look out for our exclusive interview with inbetweengames later this week.

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