Gran Turismo Sport has been largely advertised as a multiplayer-centric racing game, but developer Polyphony Digital recently revealed that the quantity of its single-player content eclipses the multiplayer elements.
During a behind closed doors press conference at PlayStation Experience South East Asia 2017 in Malaysia, director Kazunori Yamauchi said Gran Turismo Sport’s single-player aspect comprises 85% of the game. “It might look focused on online at first glance, but in actuality the online portion of the game is probably about 15 percent,” Yamauchi said via a translator. “The rest of the 85 percent is actually an offline experience.”
So far, known offline content for Gran Turismo Sport includes the Livery Editor, Scapes (photo mode), Arcade mode, and campaign. The core offline single-player mode is campaign, which comprises of over 150 racing drills, and players will receive an FIA license in real life upon completion. Meanwhile, the Livery Editor has hundreds of customization options to make each car look unique, and these custom cars are highlighted in Scapes as the photo mode features hundreds of real-world locations and detailed photography options for taking the perfect snapshot of one’s vehicle.
Despite the abundance of single-player content, previews for Gran Turismo Sport have panned the title due to the lack of championship cups in campaign mode.
To date, Gran Turismo Sport only has 140 vehicles, with Polyphony Digital stating that each car takes six man-months to create and model. However, more vehicles and race tracks will be added after the game’s launch via online updates and DLC. Additionally, unlike Gran Turismo 6, the upcoming racing game will be free from microtransactions, according to Yamauchi.
Gran Turismo Sport launches exclusively for the PlayStation 4 on October 17. The game will also feature 1-vs-1 racing on PlayStation VR.