Patrice Désilets has revealed the debut teaser trailer of Ancestors: The Humankind Odyssey alongside a few new details of the pre-historical fiction title.
Announced back in 2015, the game was originally envisioned as an episodic series that would follow the evolutionary development of humanity from our primate ancestors to modernity. Speaking at Reboot Develop 2017 today however, Désilets revealed that the structure has changed, saying that the game will no longer be episodic and will instead let “players tell their own stories.” While the exact meaning of this comment is up for interpretation, the words are highly suggestive of the adoption of an open-world format.
Despite this change, the title remains as a third-person action game that charts humanity’s journey out of Africa, and may feature resource management and other key features.
While the teaser trailer released alongside the speech fails to provide a real glimpse at gameplay, viewers are treated to the jungle environments of the game, along with brief visions of the playable primates and predators including a crocodile and sabre-tooth tiger:
Ancestors: The Humankind Odyssey is in development at Panache Digital, a new studio founded by the creative director of the first two Assassin’s Creed games, Patrice Désilets, who left Ubisoft in 2013 after issues arose surrounding the production of 1666, which was another historical fiction game reportedly set in Amsterdam. While Désilets has since regained the rights to the 1666 IP, that game remains on the backburner.
Although the extent of the changes made to the structure of Ancestors: The Humankind Odyssey has not been revealed, the episodic series would have touched on such key moments in humanity’s development as “the domestication of animals, the invention of tools, discovering penicillin and putting a man on the moon.” The current iteration, however, will take place between ten and two million years ago, and is planned as the first entry in a series.