After almost four years of development for Eastshade, the production team has decided to implement a full complement of voice acting in the game.
Lead developer Danny Weinbaum made the announcement on the Eastshade blog, alongside an open casting call for interested people. The decision may seem to come late in development, but Weinbaum states that it stems from “critical” changes made resulting from the feedback received from Leaving Lyndow earlier this year.
In Leaving Lyndow, each of the characters had a mouth covering to hide the fact that lip-synching was absent from the project. However, that decision caused considerable woes in character facial design, which was, in turn, “probably [the] second most common” point of criticism levelled against the game, according to Weinbaum. Taking these issues into consideration, the studio returned to prototyping and discovered that full voice-acting would be require far less time and money than had originally been anticipated.
As such, the team is now holding open auditions for any aspiring voice actors capable of recording themselves to submit for consideration.
The script examples included in the audition guidelines strongly hint that Clara, the lead character from Leaving Lyndow, will be present within Eastshade, ensuring a clear tie between the two projects.
Eastshade is an RPG that aims to do away with combat, putting the focus instead on exploration and mystery. More details about the game are available in the interview that OnlySP’s Andrea Giargiari conducted with Weinbaum last year. Leaving Lyndow, meanwhile, is a quasi-prequel that OnlySP thought is “lacking in characterisation and thematic depth, but as an exercise in world-building and a brief foray into the Eastshade universe, the game is a thoroughly enjoyable experience that promises better things on the horizon.”