Dissidia Final Fantasy, the three-vs.-three brawler based on Square-Enix’s storied JRPG franchise, is still in development for consoles, according to the game’s producer, Hazama Ichiro.
Speaking to Famitsu (translated by Siliconera), Hazama apologised for the delay in releasing news about the console port of the arcade title, which saw its initial release in November 2015, stating that it is not yet in a state that would allow it to meet fan expectations. A part of that involves the creation and implementation of a story mode, though the focal point of development will always remain the battle system.
Hazama had wanted to unveil the console port of Dissidia Final Fantasy at the ‘Final Fantasy 30th Anniversary Opening Ceremony’ held at the end of January, but found that an impossible target. Statements made early in the game’s development suggested that it would take an additional year, at least, to prepare the console port. Although Hazama developer offered no specific status update this time, those earlier comments, in concert with the setting of such an ambitious announcement target, suggest that it may not be too far away.
Dissidia Final Fantasy is being developed by Team Ninja (Nioh, Dead or Alive) and is a reboot of the PlayStation Portable series of the same title. The game currently has a roster of more than twenty characters, drawn from the protagonists and antagonists of the main Final Fantasy series to date. The developers have previously mentioned that they hope to include more than fifty characters in the final iteration of the game.
The most recent updates added in Final Fantasy IX’s villain, Kuja, and a new stage based on Final Fantasy II’s Pandemonium setting.