The creators of the destructive racing franchise Burnout are returning to the genre they pioneered with Danger Zone, a new car crash simulator.
Announced today and scheduled for release on PC and PlayStation 4 in May, Danger Zone is billed as spiritual successor to Burnout’s Crash Mode, tasking players with causing the biggest multi-vehicle pile-ups possible. Large collisions act as both goal and reward, as crashing into enough vehicles will unlock a “Smashbreaker,” turning the player’s car into a bomb and allowing more damage to be caused.
Adding context to the chaos, players will have access to a “virtual crash test facility,” featuring 20 bespoke intersection scenarios, each of which will have a series of medals to collect.
Unlike Burnout, however, Danger Zone will utilise a realistic physics system, transforming the fundamental gameplay while retaining the arcade atmosphere.
The game is being built and designed on Unreal Engine 4, which allows for fast iteration of new ideas and concepts, evidenced by the fact that Danger Zone only entered active development in December 2016, shortly after the release of developer Three Field Entertainment’s Lethal VR.
Three Fields Entertainment opened in 2014, headed Alex Ward and Fiona Sperry, the founders and former lead developers of Criterion Games. The team’s first game was last year’s Dangerous Golf, which was followed by Lethal VR. Neither game was the success that the team had hoped, and so they have returned to the idea that helped make Burnout one of the premier racing franchises of its heyday.
Criterion Games, meanwhile, were temporary custodians of Need For Speed, but have since been relegated to offering support to EA’s other studios, and is currently assisting development on the recently announced Star Wars: Battlefront II.
Danger Zone will release in May 2017 for PC and PS4, retailing for USD$12.99 and £9.99.