Life is Strange: Before the Storm’s co-director has called the game’s new protagonist, Chloe Price, as “a wrecking ball” as a way of explaining how the new series feels different from the original.
In a recent Twitter video post, co-director Chris Floyd explained that the team asked the question of what makes Chloe’s experience so different from that of Max Caulfield, with the answer being her destructive tendencies. While the time travel was an effective “embodiment of Max’s character,” Chloe tends to act without thought for the consequences of her actions.
According to Floyd, Chloe is “a wrecking ball that just bashes through the things that are in front of her,” and this trait means that the time manipulation features from the original game would be ill-fitting for this prequel. The removal of those abilities is also intended to make the choices more impactful,with Floyd promising that “you’re really going to agonise over them,” and that the choice will make the game into a more powerful experience.
Life is Strange: Before the Storm was officially announced at E3 2017, confirming earlier reports suggesting that the recently-rebranded Deck Nine Games would be helming the prequel while the original developers at Dontnod Entertainment work on a fully-fledged sequel. The prequel will be a three-part episodic series focusing on the relationship between Chloe Price and Rachel Amber several years before Max Caulfield first arrives at Arcadia Bay. Despite this, players will be able to play as Max in a special epilogue episode that is currently exclusive to the Deluxe Edition of the game.
The first episode, ‘Awake’, is scheduled to release on PC, PlayStation 4, and Xbox One on August 31, 2017.