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BioWare Refocuses Studio Mission Following Mass Effect: Andromeda Disappointment

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Casey Hudson, game design veteran and now General Manager of BioWare, has released a revelatory statement regarding the future of BioWare, the studio’s reaction to Mass Effect: Andromeda, and details regarding Anthem.

In the statement which was released directly onto BioWare’s website, Hudson hints that BioWare has “updated [its] studio mission is helping to focus our work on Anthem and the games that will follow,” and that the next such post may reveal some meaty details.

Hudson mentions that the studio’s pivot in direction arises partly from the internal disappointment that the company was not to provide downloadable content for Andromeda—primarily content that would answer the question of what happened to the quarians. This particular part of the statement exudes frustration, but he ends with a positive note: “As you know, [BioWare] were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.”

The developer then moves onto Anthem, the developer’s next huge IP, which he says will “be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.” While no further details on the game are revealed, the post begins with Hudson detailing some of his time away from the company, including his work with Microsoft’s mixed-reality and HoloLens. Hudson describes the experience as “amazing,” which hints that mixed-reality and HoloLens may creep into BioWare’s future projects.

Overall, the statement is one filled with professional remorse, with Hudson really driving home that BioWare have learnt from its past mistakes. In fact, the Andromeda release and fallout is seen as a formative experience by Hudson, who states that the “experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games.”

BioWare appears to know how important Anthem is not just to its present, but to the company’s legacy.

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